A selection of logos created. Each of these have a brand style generated that would dictate appearance on different devices and mediums. These have been used on lanyards, posters, book covers, vinyl cut signage, websites and mobile games.
This logo design was intended to show a unique, modern but fun and accessible aspect to games development.
This logo was intended to look like a wax seal, effectively giving the seal of approval to the written word from our writing group.
The brand element was taken from one of my digital paintings, but I was so struck with the monolithic shapes, I used them to represent the exhibition.
It took some convincing for the group to accept a deliberately ‘old’ looking logo, but you can’t fight the heritage of G&S, so embrace it!
This logo would have a rainbow splat in full colour, but a subtle fingerprint inside the dark panel. I wanted it to be simple but with impact.
This was created for the 2016 conference and reused each year until 2020 when the conference stopped. I wanted something simple but representative of the coming together of institutions.